

You know how it goes: your mech gets home and is still hopping around the hallway with one metal shoe off as it tries to wrench the other off when the phone rings and it's right back out the door. "To ramp up the intensity, some Flashpoint stories will feature 'Consecutive Deployments' in which players won't be able to repair their 'Mechs between missions." "Flashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards," Paradox explain in today's announcement. But the main feature is Flashpoints, a new type of mission chain. The expansion will also add the Cyclops and Crab mechs, the new 'Target Acquisition' Encounter type (where Paradox say "you'll put your light and medium 'Mechs to good use by taking control of three territories on the map to prevail!"), not to mention a tropical biome perfectly suited for land crabs. Oh, and learn about those new missions and mechs and whatnot for the turn-based strategy game too I suppose. Come meet this robolad and his huge chopper in the trailer below. wait, this mech carries an axe to chop other mechs to pieces? Hatchetman, I want you. The first expansion for BattleTech will arrive in November, publishers Paradox announced today, with a new type of story mission chain and new mechs including.
